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Interface Overview ​

Selection Mode ​

Selection Mode switches between the three levels described in "Core Concepts": Global, Character, and Part. With the 3D and Scripting presets, you can also select Camera mode to control the camera. Clicks and drags in the viewer act on the mode selected here.

ParameterTarget LevelDescriptionDefault Shortcut
GlobalGlobalSelects the entire textWinAlt+Ctrl+AMacOption+Command+A
CharacterCharacterSelects individual charactersWinAlt+Ctrl+CMacOption+Command+C
PartPartSelects parts within characters (separate pieces such as dots and diacritics)WinAlt+Ctrl+PMacOption+Command+PUnavailable in Lite / Scripting
CameraCameraDisplays dedicated on-screen controls for operating the cameraWinAlt+Ctrl+MMacOption+Command+M3D / Scripting only

Switch modes using Selection Mode at the top of the Inspector.

The Scripting preset does not show Character or Part mode; only Global and Camera are available. Control per-character and per-part values from a Lua script.

Selection Mode in the Inspector

Selection Mode at the top of the Inspector (switches the editing level)

NOTE

Characters and parts excluded from the active output by Output Separation in Output Settings cannot be selected by clicking or marquee selection.

Viewer Controls ​

In the viewer, you can drag targets directly or use modifier keys and on-screen controls to transform and select them.

NOTE

An outline is drawn around each character in the Viewer. This is an on-screen interaction guide for selecting and dragging characters and parts (it is never included in the final rendered video). You can toggle it or change its color in Overlay Settings.

Moving ​

Click and drag a character or part to move it.

  • Clicking an already selected target preserves the multiple selection and moves all selected targets together.
  • Clicking a different target switches the selection to it.

Selecting and dragging a character

Moving a character by clicking and dragging (a multiple selection moves together)

Adding or Removing Multiple Selections ​

In Character or Part mode, hold WinCtrl+AltMacCommand+Option and click a target to toggle the selection state of that character or part.

  • Clicking an unselected target adds it to the current selection.
  • Clicking a selected target removes it from the current selection.
  • Clicking an empty area leaves the current selection unchanged.

Toggling a multiple selection

Adding and removing characters from the selection with Ctrl+Alt (Command+Option) + click

Displaying Rotation, Scale, and Pivot Handles ​

Hold WinCtrlMacCommand and click an already selected target to display the rotation, scale, and pivot handles.

HandlePositionAction
Rotation handleCircle extending from the pivotDrag left or right to rotate
Scale handleRectangle extending from the pivotDrag toward or away from the pivot to scale
Pivot handleCross at the center, where the rotation and scale handles beginDrag to move the reference point for rotation and scaling

Transform handles

Rotation, scale, and pivot handles shown by Ctrl (Command) + clicking a selected target

NOTE

The handles appear only when you WinCtrlMacCommand + click an already selected target. They do not appear for an unselected target.

Stretch ​

Hold WinAltMacOption and drag an edge of the bounding box (top, bottom, left, or right) to change Stretch in that direction. This affects the selected targets (in 3D presets, Stretch is available only in Global mode).

Stretch operation

Changing Stretch by holding Alt (Option) and dragging an edge of the bounding box

Adjusting Tracking and Margins ​

Press WinAlt+↑/↓MacOption+↑/↓ to increase or decrease the spacing in 0.1 em (10% of the font size) increments.

ModeTarget
GlobalTracking (global character spacing)
CharacterMargin After for the selected characters
PartUnavailable

While WinAltMacOption is held, the active spacing indicator (Tracking for each character in Global mode, or Margin After for the selected characters in Character mode) is highlighted with Previewing Color whenever the value is non-zero.

Tracking preview in Global mode

Tracking preview shown while holding Alt (Option) in Global mode

Margin preview in Character mode

Margin After preview shown while holding Alt (Option) in Character mode

Marquee Selection ​

Drag through an empty area containing no characters or parts to display a selection rectangle and select all targets inside it.

While dragging, elements inside the selection rectangle are highlighted in real time with Selected Color; elements outside it are shown with Previewing Color.

Marquee selection

Marquee selection (elements inside the rectangle are shown with Selected Color; those outside with Previewing Color)

Camera Mode (3D / Scripting Presets) ​

Camera is added to Selection Mode in the 3D presets (Mug Typography 3D / Mug Typography Lite (3D)) and Mug Typography Scripting. Selecting it displays camera handles directly in the viewer so you can frame your shot without going back and forth to the Inspector.

Using the handles in Camera mode

Camera-mode handles (Orbit / Target Pad / Zoom / Perspective)

ActionResult
Drag the Orbit handleChanges camera Yaw/Pitch
WinAltMacOption + drag an empty areaOrbits the camera
Drag the Target PadMoves the camera target
Drag the Zoom handle left or rightChanges Camera Zoom
Drag the Perspective handle left or rightChanges the strength of perspective
Drag an empty area away from the controlsChanges Lens Shift
Hold Shift while draggingLocks movement to the axis with the greater displacement

See Camera Settings for details about each setting.